Frontline news - Company of iron - Retribution of Scyrah vs Cygnar
Western Immoren, Upper Wyrmwall mountins. After contact with previous patrol was lost, Eiyrss gathers a band of Infiltrators and a Gorgon for support and heads for the snowy landscape to recover a vital piece of intel. Between remains of an old mining village, they come upon some Cygnarian trencher commandos. It seams, they were the ones that ambushed previous patrol. Showdown between special forces commence.
Points:25
Mission:A lost patrol
Retribution patrol:
Eiyrss, mage hunter commander - 6
Mage hunter infiltrators (6) - 8
Arcanist - 2
Gorgon - 9
Cygnar patrol:
Capt. Jonas Murdock - 4
Trencher commandos (6) - 10
Trencher commandos scattergunner - 2
Grenadier - 9
In this scenario attacker (Retribution) has priority (initiative) in the first round. Defender puts three objectives in his deployment zone, and at the beginning of the attacker`s first round, attacker rolls a d3 and the number rolled decide which one of the markers will stay in play.
Cygnar deployment with three objectives |
Retribution deployment before we realized that game is played on 30/30 not on 36/36 inches. Later I pushed whole line 6"ahead |
With priority, Retribution force started to run towards Cygnar lines. Brave commandos didn't want to wait for enemy to come close, but run towards them.
Brave commando assaulting through the snow drift |
Single commando made an assault on approaching enemy on Cygnar right wing, but his aim was astray. Grenadier run forward with two commandos and opened fire on closest infiltrator, but all three hits missed, apart from the third which clipped one other infiltrator and knocked it down. Retribution player used Rallying call card, so the knocked down infiltrator automatically stood up, and had his activation. One of infiltrators even reached one of the commandos. With his last activation Retribution player activated Eiyrss and she shot the Grenadier for 4 points of damage.
end of the first round |
end of the second round |
end of the third round |
In the battle below the clock tower one Infiltrator and Arcanist died.
end of forth round |
It was Retribution player`s turn, so Eiyrss stood up, and used her action to take information from the objective.
RETRIBUTION VICTORY.
Costly victory for Retribution - dead pile at the end of the game |
This was my sons and mine first game of Company of iron. I was very eager to play this game, because I lately loose appetite to play Warmachine, and I still love the setting. CoI did not disappoint me. Small scale, man to man combat, with the twist of the combat cards, are just what was prescribed to reinvigorate interest into Iron Kingdoms. The cards are the ones that make heroic deeds possible, and they mitigate luck of the dice rolls at least partially. I'm looking forward to playing Company of Iron more, and possibly combine it with Warmachine scenario play.
Cygnar VIP of the game - commando who defended right Cygnar flank singlehandedly |
Senario 1 the defender places the tokens face down and knows what they are, attacker rolls the die to determine which one is the target. So attacker is "blind" to which of the three has the right number, but the defender knows and can try to defend or bluff accoardingly. At least that is how I interpreted the rules (and watch the PP playthrough of CoI from september of this senario) https://www.youtube.com/watch?v=0RNbdi7okEs&t=2476s
ReplyDeleteYes, you are right, we get it wrong at the time.
DeleteReally lovely photo editing here- looking forward to reading more!
ReplyDeleteThanks Max :)
ReplyDelete