Frontline News – Deadzone 2nd edition Enforcers vs Rebels
Julius system – planet Julius Secundum – Containment protocol in effect.
Planet Julius
Secundum disappeared from galactic maps. Small rebel cell was active on Julius
Secundum when containment protocol was activated. Enforcer force found intel
about rebel communication equipment in nearby sector. Patrol force was dispatched
to deactivate equipment, but encountered rebel force.
Points: 150
Mission: Search and Destroy
Recon test winner: Enforcers
Enforcers:
Captain (L)
– Laser Rifle
Enforcer
(T) – Frag Grenade
Enforcer
(T) – Defender shield, combat Shotgun
Enforcer
(T) – Defender shield, combat Shotgun
Enforcer (S)
– Fusion gun
Jet Bike
(V) - Burst Laser
Rebels:
Commander
(L) – Sniper rifle, AP ammo
Trooper (T)
– Frag Grenade
Trooper (T)
Yndij (T)
Sphyr
Loader (T)
Sorak (S)
Specialist (S)
– Missile launcher
Overview of the battlefield setup |
After winning
initiative, Enforcer player let Rebel player deploy and play first.
Rebel deployment |
Enforcers deployment |
During
scout move, rebel Yndij moved closer to leftmost objective point.
Bed photo of the first turn command dice - rebels on top, enforces below |
Every
Enforcer model is a threat, but Rebel player made decision to encounter biggest
threat first – jet bike. Using command point he had moved his Specialist up the
building and then opened fire on jet bike.
First missile is fired by rebel specialist |
The result was one wound on bike, which
had returned fire, wounding and pinning rebel specialist. Sphyr loader had moved
up the building and reloaded missile launcher from specialist. For his act he
was rewarded with the bullets from enforcer captain that killed him right away.
Enforcers received their first victory point. Rest of the turn passed in movement
for both sides. Enforcers moved in two groups, every one protected by one Enforcer
with shield. Yndij moved to control left most objective. Both rebel troopers
moved through building closer to leftmost objective marker. Sorak moved toward
Enforcers to get in range of his blaster. At the end of the turn rebel
commander moved, using last command dice for movement, to the top floor of the tower,
in preparation to encounter Enforcer commander and his group.
Beginning of the second turn -one VP and command dice for Rebels |
Second turn - one VP and command dice for Enforcers |
At the beginning
of the second turn Enforcer player brought his fusion gunner in range of rebel
commander. Fusion gun didn't make any damage, but commander was thrown into the
wall by the blast, suffering one wound and pining condition. Sorak moved on the
first floor of the building in front of him, and used command dice to fire on
enforcer group with jet bike. Blast scattered enforcers around, leaving jet
bike alone. Enforcers reacted by sending defender from captain group on
overhang right above Sorak. With clean sight his shotgun delivered mortal blow
to Sorak. After that he moved to control his leftmost objective point. Rebel
specialist stood up and used command dice to fire on jet bike again. This time
he succeeds in destroying it.
Jet bike down |
Enforcer commander reacted by killing rebel specialist
in return. Yndij moved one level up on the building and opened fire on Enforcer
that was pinned and succeeded in wounding him. Enforcer defender returned fire
and killed Yndij. Death spree was completed by rebel commander who stood up and
opened fire on Enforcer defender in control of objective killing him. One of
rebel troopers moved to control objective, other picked up some items in
vicinity.
Turn three - Enforcers command dice and 3VP till now |
Turn three - Rebels command dice and 5VP till now |
Turn three Enforcer player begun by firing
again with his fusion gunner against rebel commander, with some extra command
dices. Rebel commander used all of his extra command dices to resist damage and
succeeded, but this time blast sent her down the tower, and she died from the
fall. On the rebel left flank, some shots and frag grenades were exchanged
between enforcers and rebel troopers, with only results of one pinned trooper
on both sides.
Turn four command dice - 8:5 in VPs for Enforcers |
At the beginning
of fourth turn rebels were in dire situation. Result was 8 to 5 for Enforcers.
Only way to even result was for one trooper to kill enforcer commander. He used
additional shot command dice, but did not succeed. It was time for rebels to
withdraw.
Enforcer victory!
It was
always a struggle for Rebel players against Enforcers, even in first edition
(if you don’t use Teraton ). It is still. With cheap troops Rebel players
always has numbers, which translate in playing second in first few turns. So it’s
uphill battle, and it mostly depends of the dices, in my opinion. For the next
battle, I will try some other army, or bring Teraton J.
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