Frontline News – Warhammer 40K 8th edition Blood Angels vs Aeldari
Drenthal, Konor system. Horror. It was like Fall all over again. Ground crumbling and disappearing
beneath our feet, forces of chaos coming from every possible direction. We were
on our position guarding one of the last ports on this planet. The information was
passed that large Khorne force is in vicinity, so it was understandable when
rookie pilot of Wave serpent, barely seeing through ruins and dust, opened fire
on some red vehicles on horizon. When we realized that that was blood angels,
it had been too late, battle already commenced.
Shadow weaver gunner,
spearhead detachment of Eldrich riders in Konor system
Points: 2000
Campaign: Fate of Konor
Mission: 5 – Drenthal:
Countdown to destruction
Defender: Aeldari Spearhead detachment
HQ
Spiritseer (66)
Shuriken
pistol; Witch staff;
Shadowseer (134)
Hallucinogen
grenade launcher; Miststave; Shuriken pistol;
Elites
5x Wraithblades
(260)
§ 5x Wraithblade ; Ghostaxe;
Forceshield;
5x Wraithguard
(225)
§ 5x Wraithguard ; DScythe;
Fast attack
5x Shining
Spears (218)
§ 1x Shining Spear Exarch ; Twin
shuriken caatapult; Star lance;
§ 4x Shining Spear ; Twin
shuriken catapult; Laser lance;
Heavy support
Fire Prism (195)
Prism
cannon; Shuriken cannon; Crystal targeting matrix; Spirit stones; Vectored
engines;
Night Spinner (192)
Doomweaver;
Shuriken cannon; Crystal targeting matrix; Spirit stones; Vectored engines;
4x Dark
Reapers (144)
§ 1x Dark Reaper Exarch ; Reaper
launcher;
§ 3x Dark Reaper ; Reaper
launcher;
Transport
Wave Serpent (184)
Twin
bright lance; Shuriken cannon; Crystal targeting matrix; Spirit stones ; Vectored
engines;
Wave Serpent (184)
Twin
bright lance; Shuriken cannon; Crystal targeting matrix; Spirit stones;
Vectored engines;
Flyers
Voidraven (194)
Void lance(x2); Voidraven missiles;
Attacker: Blood
Angels
Dante
Sanguinor
Sanguinary priest with power sword
10x tacticals, plasma cannon
5x scouts, sniper rifles all
5x scouts, 4 sniper rifles and one MLauncher
10 Assault Marines, jump packs, hand flamer, flamer, power
sword
10 assault marines, Jump packs, power fist
Land Raider
9 assault marines, no jump packs, power sword, combat
shield, flamer
5 Death company marines (bolter, chainsword)
Razorback with twin assault cannon
4 Sanguinary guard, 2x encarmine sword, 1x encarmine axe, 1x
power fist
Blood Angels deployment |
In moments like this, bad condition of our Spiritseer is
most obvious. Instead of fighting Chaos, we, unwillingly, had to fight Marine
chapter of Blood angels. Our first directive was to protect Shadowseer, who was
in the center of the battlefield, where majority of Blood angel forces was
heading. We tried to move our forces to the right wing, but Wave
serpent that was sent to pick up Shadowseer find itself under heavy fire, and was charged by, suddenly appearing, assault squad with jump packs. The other Assault
squad appeared on right wing and had charged other Wave serpent.
BA pushed hard in direction of Aeldari lines in their first turn |
Aeldari counter attack - end of round 1 |
Faced with the fact that their Land raider cannot
bring them to safety of the Port, Assault marines with priest in front of them, spilled out of it, and had charged straight in to the wraithguard. Following their lead, deathguard
disembarked from demolished Razorbeck and had charged Shining spears. The rest of BA army took down damaged serpent.
Almost without their vehicles, Blood angels still pushing hard through Aeldari lines |
We weathered their charges good, and both units
disengaged, wraithguard killed whole unit that had assaulted them, and shining spears
finished Land raider. But we had left open road for Sanguinor and
his entourage to skip to safety of Port through the middle of our lines.
End of Aeldari turn two |
They took that opportunity, but the rest of the marine
units perished between collapsing ground and falling buildings. Our flayers took to the skies. World of Drenthal size to exist in front of our own eyes.
Beginning of Blood angels turn 3 - open path to escape |
At this point (beginning of turn 3 for BA), my opponent used Stratagem that grant him to roll 3 dice and pick highest for advance. Both of his characters and Sanguinary guard rolled 6 amongst their respective 3 dices, and my opponent quickly added power levels of escaped troops. He reached 39 and for victory he needed 40. So his only chance was to escape with Sanguinary priest.
So close, but so far away |
To do that, he needed to get 10 for charge distance, so he could end his charge move 1 inch away from my Wave serpent but out of the board. I roll my dices for over-watch, and get two 6, one for Bright lance and one for shuriken cannon. I made the bl wound roll, and rolled 2 for damage. It was not enough to kill priest, so I used my last command dice to re-roll. I rolled 5, and priest had been downed. Aeldari victory.
But...
My opponent summarized his escaped units power levels again, and find out that 41 PL had escaped - more then third of his army (40PL).
Blood Angels victory!
End of the game |
This scenario enabled for a very fast game. All ended at the beginning of the 3rd round in less than 2 hours. There was little time to correct mistakes, and inability of wraithswords to finish assault marines in one round of close combat cost me a game (I have to remember that they have re-roll of 1 to hit when close to Spiritseer).
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